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Environment Surfacing work on Maya and the Three

Netflix's Maya and the Three, directed by Jorge R. Gutiérrez, Tangent Animation

I gathered some final renders of the show for the sets and assets I worked on for this production. An incredible team worked tremendously hard on this show and I hope you enjoyed it if you got a chance to watch!

A special thanks to my Supervisor Shane Jackson, and my team lead Brendan Lobay for all the incredible insight and help to push everyone's work on this project to such an amazing level.

Thanks for viewing some of the final renders here for the show!

Forest Deer, ground cover (scattering), ground material, tree canopies (leaves)

Forest Deer, ground cover (scattering), ground material, tree canopies (leaves)

Endless Forest loop set, this set looped and was used for several shots throughout the series, I worked on the ground material, and ground cover scattering, as well as the tree canopy system.

Endless Forest loop set, this set looped and was used for several shots throughout the series, I worked on the ground material, and ground cover scattering, as well as the tree canopy system.

Forest deer and the wicker bowl, as well as the endless forest set work from previous.

Forest deer and the wicker bowl, as well as the endless forest set work from previous.

Close up of the leaves system used on the bushes

Close up of the leaves system used on the bushes

Purple Crystal shaders and surfacing

Purple Crystal shaders and surfacing

Crystal island surfacing for the Luna Island sets

Crystal island surfacing for the Luna Island sets

Puma Dungeon I worked on the main floor pillar, and the walls material, and the exit.

Puma Dungeon I worked on the main floor pillar, and the walls material, and the exit.

Closeup of the dungeon exit I surfaced

Closeup of the dungeon exit I surfaced

The skull moon

The skull moon

Luna Island Snail building, surfaced and created the shell shader that has an iridescent and custom internal shine to it

Luna Island Snail building, surfaced and created the shell shader that has an iridescent and custom internal shine to it

Closeup of the Snail building

Closeup of the Snail building

I also did the destroyed variant of the snail building

I also did the destroyed variant of the snail building

Olmec Golem, this one is in ruins

Olmec Golem, this one is in ruins

Olmec Super Golem, majority of pieces of this were built from several Olmec Golems, I surfaced the main Golem

Olmec Super Golem, majority of pieces of this were built from several Olmec Golems, I surfaced the main Golem

Closeup of Super Olmec Golem punching!

Closeup of Super Olmec Golem punching!

Volcano, I surfaced the Top skull portion and created the lava shader, as well as a distance scattering trees system

Volcano, I surfaced the Top skull portion and created the lava shader, as well as a distance scattering trees system

Volcano skull distant

Volcano skull distant

Credits c:
Thanks for viewing!

Credits c:
Thanks for viewing!