3D Environment and Surfacing Artist
I strive to build living breathing worlds in which the character or player can live their story beautifully.
Surfaced 10 characters, several props and a vehicle for a TV spot using Unreal Engine 4 cinematic sequence.
I also created customizable shaders with exposed parameters to change within the sequencer/level.
Did some simple niagara FX for the project as well.
Responsible for texturing environment landscapes, buildings, props and two characters. Scattering systems for environments and the tree canopy system for the entire production. Most assets used a combination of tiling textures, 0 to 1 textures and UDIM setups.