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Colin LeBlond
Colin LeBlond
Environment Artist
Winnipeg, Canada

Summary

3D Environment and Surfacing Artist

I strive to build living breathing worlds in which the character or player can live their story beautifully.

Skills

environment texturingPBR TexturingPBR MaterialsTexturingscattering3D Environment Art3D ModelingEnvironment ModelingDrinking coffee

Software proficiency

Blender
Blender
Unreal Engine
Unreal Engine
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
ZBrush
ZBrush
Photoshop
Photoshop
Gaea
Gaea
Maya
Maya
Houdini
Houdini

Productions

    • Commercial / Advertisement
      War Zone
    • Year
      2021
    • Role
      Surfacing / UE4 Material Artist
    • Company
      Frank Digital
    • TV Production
      Maya and the Three
    • Year
      2021
    • Role
      Environment Artist
    • Company
      Tangent Animation

Experience

  • Surfacing / UE4 materials Artist at Frank Digital
    Winnipeg, Canada
    October 2021 - November 2021

    Surfaced 10 characters, several props and a vehicle for a TV spot using Unreal Engine 4 cinematic sequence.

    I also created customizable shaders with exposed parameters to change within the sequencer/level.

    Did some simple niagara FX for the project as well.

  • Environment Surfacing and Scattering Artist at Tangent Animation
    Winnipeg, Canada
    June 2019 - August 2021

    Responsible for texturing environment landscapes, buildings, props and two characters. Scattering systems for environments and the tree canopy system for the entire production. Most assets used a combination of tiling textures, 0 to 1 textures and UDIM setups.