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River Slump real time Environment

This is a personal project I created using Unreal Engine 5, Gaea, and Blender.
Landscape formed in Gaea
River formed in Blender
Everything else is UE5 using megascans assets
Landscape material function uses a random UV generator to splatter the textures.
River material is a single layer water material custom built for this project.
Foliage: Trees and ferns, grass, river rocks, and riverway plants are scattered using the procedural scattering systems I built.
Some foliage was done with the foliage brush, and some was placed by hand as well.
There are a few nanite meshes added along the bank for some of my camera shots.
Water decals were placed along the riverway to give the wet look around the water
Moss, pine needles and leaves decals were placed along the camera areas as well.
Ambiance soundtrack of birds and stream are both 3D area sounds, and background music was added for a nice relaxing touch.

Thank you for viewing my artwork!

Please enjoy!

Shot 01 - I want to live here

Shot 01 - I want to live here

Shot 02 - mushroom!

Shot 02 - mushroom!

shot 05 - the nanite meshes blend in nicely

shot 05 - the nanite meshes blend in nicely

shot 06 - river growth after a rainfall forms around this slumped area

shot 06 - river growth after a rainfall forms around this slumped area

shot 04 - sun rays for days

shot 04 - sun rays for days

Gaea heightfield with previs colour

Gaea heightfield with previs colour

Behind the scene look at some of the random UV landscape texture work, and the grass appearance transition.