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Animorphic - Game Jam Environment

Animorphic Environment - Game Jam environment I worked on.
All environment models textures and materials were created by me. Majority of env models used a trim sheet for a majority of the models and then added a procedural tiling grunge texture.

Materials have individual control over all the models using the custom primitive data parameters to reduce draw calls for materials. We used as asset pack for some of the props in the science lab, specimen lab and final room, all other props were done by me.

Total assets created: 83 models
Textures: 47 maps ( 2 Trim sets, 3 Tiling Sets, 3 Noise/Grunge Sets, 1 Decal, 7 props texture sets)

L3 - Tesla VFX video for final room

L1 - Specimen Tank material and bubble vfx (control panels and railings are from an asset pack)

L1 - Hallways

L1 - Hallways

L1 - Science Lab Entrance (Inside lab has asset pack props)

L1 - Science Lab Entrance (Inside lab has asset pack props)

L1 - Hub to security check L2

L1 - Hub to security check L2

L2 - Hallways

L2 - Hallways

L2 - Power Room

L2 - Power Room

L2 - Hallway to extra laboratories

L2 - Hallway to extra laboratories

L2 - Extra Laboratories

L2 - Extra Laboratories

L2 - Animal Pens

L2 - Animal Pens

L2 - Animal Pens event: broken pen

L2 - Animal Pens event: broken pen

L3 - Entrance

L3 - Entrance

L3 - Wide

L3 - Wide

L3 - Laboratories (stairs from asset pack)

L3 - Laboratories (stairs from asset pack)

L3 - Tesla room Upper Platform (railings are from asset pack)

L3 - Tesla room Upper Platform (railings are from asset pack)

L3 - Tesla room Controls (middle white controls are from asset pack)

L3 - Tesla room Controls (middle white controls are from asset pack)

L3 - Tesla Room wide

L3 - Tesla Room wide

Level Layout unlit

Level Layout unlit

Trim Sheet 1

Trim Sheet 1