Animorphic Environment - Game Jam environment I worked on.
All environment models textures and materials were created by me. Majority of env models used a trim sheet for a majority of the models and then added a procedural tiling grunge texture.
Materials have individual control over all the models using the custom primitive data parameters to reduce draw calls for materials. We used as asset pack for some of the props in the science lab, specimen lab and final room, all other props were done by me.
Total assets created: 83 models
Textures: 47 maps ( 2 Trim sets, 3 Tiling Sets, 3 Noise/Grunge Sets, 1 Decal, 7 props texture sets)
L3 - Tesla VFX video for final room
L1 - Specimen Tank material and bubble vfx (control panels and railings are from an asset pack)